Richy HBM

Software engineer with a focus on game development and scalable backend development

About

With over years of professional experience behind me, I have been exposed to a number of different tools, technologies, architectures and services across a number of different sized projects.

Having worked on prototypes with users in the tens to full production environments with millions of users, from products just launching to live services, I have made sure to always learn, and distribute my knowledge, to ensure the smooth operation of any project I work on.

I pride myself on having a can-do attitude, and approach work with the view that no task is too big nor too small. I love building new systems, specially when given the chance to learn new technologies, and have also been involved in the rearchitecturing and rebuilding of large live systems.

Experience

Day III Digital Day III Digital

  • Mentoring and managing team-members
  • Building & managing internal tools
  • Creating AI workflows for game development

2025 - Infrastructure Lead - Current

  • Azure
  • C++
  • Go
  • Python
  • Unreal Engine
mafia

Zynga Zynga's NaturalMotion Studio

  • Released CSR: Racing, CSR: Classics, Star Wars: Hunters
  • Feature team on CSR: Racing 2
  • Led audio development team on Star Wars: Hunters
  • Built fan-favourite game modes on Star Wars: Hunters

2018 - Senior Software Engineer - 6 years, 8 months

  • AWS
  • C#
  • C++
  • Go
  • Python
  • Unreal Engine
2014 - Software Engineer - 4 years, 2 months
  • AWS
  • C#
  • PHP
  • Scala
  • NodeJS
  • Unity
2013 - Intern Software Engineer - 4 months
  • C#
Star Wars CSR Racing 2 CSR Classics CSR Racing

Contact